Experimental Physics and Industrial Control System
Hi,
The V4 developers may be able to give better advice, but I'll have a go since we've been using V4 for several months.
>
> First: I think that I should try using Monitor to publish/suscribe for automatic onChange working between a PVServer and a Client, AM I right?
That sounds right. Client side Monitor is what we use to get onChange updates.
> Second: The General architecture for monitor seems a bit complex to me and I need some help to Undestand it. Here are my thoughts and I want to Know if I´m right or where I´m mistaken:
>
> First you start the client with ClientFactory.start(). In the client side you need to get to a ChannelProvider (in this case "pva"). Then you have to create a Channel from the Provider (but you need a ChannelRequester and I don´t know if I just have to create the object or find it in the net).
On the client side I do this once:
if (!p_ChannelProvider) {
p_ChannelProvider = epics::pvAccess::getChannelProviderRegistry()->getProvider("pva");
if (!p_ChannelProvider) {
throw std::runtime_error("No Channel Provider.");
}
}
Then I call createChannel for every channel that I want to connect to. I use a custom ChannelRequester object when calling that method, like:
p_Channel[channel] = (shared_ptr<epics::pvAccess::Channel>)
(p_ChannelProvider->createChannel(pvName, p_ChannelRequester, ADNED_PV_PRIORITY));
connectStatus = p_ChannelRequester->waitUntilConnected(ADNED_PV_TIMEOUT);
where:
#define ADNED_PV_TIMEOUT 2.0
#define ADNED_PV_PRIORITY epics::pvAccess::ChannelProvider::PRIORITY_DEFAULT
I'm not sure if the custom channel requestor is actually required, but it gives me the ability to wait until a Channel::CONNECTED event occurs. I think one of the examples used this model.
> Continuining with the creation of a PVStructure you can then create also the Monitor (But I don´t know if when I create the channel, this channel has to be a ChannelRPC or not). Also, Is the requester of the monitor the same as the requester of the Channel creation?.
Once the channel is created you can setup a monitor, like:
shared_ptr<epics::pvData::PVStructure> pvRequest = epics::pvData::CreateRequest::create()->createRequest(ADNED_PV_REQUEST);
p_Monitor[channel] = p_Channel[channel]->createMonitor(p_MonitorRequester[channel], pvRequest);
p_MonitorRequester[channel]->waitUntilConnected(ADNED_PV_TIMEOUT);
This uses a similar custom MonitorRequestor, and:
#define ADNED_PV_REQUEST "record[queueSize=100]field()"
So in summary, I have:
1 channel provider
1 channel requestor
An array of monitor requestors (which might be specific to my project)
An array of channels (because I connect to multiple channels)
An array of monitors (one for each channel)
> Finally I don´t see the structure of the MonitorElement, and when I create the Monitor, do I have to make a while loop where I write the commando FOR for the monitor and get there the MonitorElement?
When I create each monitor requestor I pass in a pointer to an object p_nED, that I use like:
void nEDMonitorRequester::monitorEvent(MonitorPtr const & monitor)
{
shared_ptr<MonitorElement> update;
while ((update = monitor->poll())) {
p_nED->eventHandler(update->pvStructurePtr, m_channelID);
monitor->release(update);
}
}
So when a monitor event comes in I call a function in my application (in fact, a function in an Asyn port driver class), and pass the pointer to the pvData structure into it (along with a custom channel ID that I have).
>
> In the server side I´m even more lost, as I have seen the createMonitor in ChannelRPC, but I can´t see any of the parameters configuration (such as the term onChange) that it´s mentioned in the documentation about Monitor.
>
It's the client that defines the request (get, put, monitor, etc).
We started from this (and a lot of e-mails to V4 developers):
http://epics-pvdata.sourceforge.net/docbuild/pvDatabaseCPP/tip/documentation/pvDatabaseCPP.html#exampleserver
Our example code might not be the best to work from, as we build a custom pvStructure rather than use V4 normative types.
Cheers,
Matt
Data Acquisition and Controls Engineer
Spallation Neutron Source
Oak Ridge National Lab
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