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<== Date ==> | <== Thread ==> |
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Subject: | Re: threading in asyn device support |
From: | Andrew Johnson <[email protected]> |
To: | EPICS Tech-Talk <[email protected]> |
Date: | Thu, 19 Sep 2013 10:57:07 -0500 |
On 09/19/2013 10:38 AM, Ralph Lange wrote:
On 19.09.2013 17:32, Vikram Bhagat wrote:Thanks for explanation. One more question. after completion of task how to delete Thread in EPICS (epicsThread), or it is not required in EPICS?From the Application Developer's Guide, chapter 20.14 epicsThread: Life cycle - A thread starts life as a result of a call to epicsThreadCreate. It terminates when the thread function returns. It should not return until it has released all resources it uses. If a thread is expected to terminate as a natural part of its life cycle then the thread function must return.
One additional point; there is a C++ API (documented just below the C API in the AppDevGuide) which is slightly different to the C API that Ralph mentions above. If you choose to use the C++ API you create a class epicsThread object for the thread which must be deleted after you've finished with it.
Note that there is a simpler and alternative to creating your own thread which uses less memory; assuming that this is code that runs inside an IOC you might want to look at the Callback API which is documented in section 16.2 of the Application Developers Guide. It provides a general-purpose task for executing jobs in a common thread, and you can just queue your task to be executed immediately or after some delay.
- Andrew -- Advertising may be described as the science of arresting the human intelligence long enough to get money from it. -- Stephen Leacock