When I study EDM help files I found that maybe there are some
confusing usage of activeGifClass naming in EDM. If I create a png image
object in EDM application the below text should be added into edl file: ********************************** activePngClass 1 0
0 54 33 277 137 helpMenuMuxPng1 0 1 1 <<<E~O~D>>> ********************************** And
if I create a gif image object the below text should be added into edl
file: ********************************** cfcf6c8a_dbeb_11d2_8a97_00104b8742df 1
2
0 290 103 995 754 tmp 0 0 0 <<<E~O~D>>> ********************************** So
"cfcf6c8a_dbeb_11d2_8a97_00104b8742df" should be gif image object class name
just like "activePngClass". Why did we use such a strange name but not
"activeGifClass"? Or maybe something wrong during making EMD
application?
Yongbin BNL, SNS controls 631-344-2835
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