As an optimization, the (os/default/) epicsMessageQueue code will, when
one party (send or recv) finds that the other party is always waiting,
copy directly to the waiter's buffer. This avoids copying messages
twice, but comes at a price in terms of complexity. This optimization
drives the need for each party to be tracked individually, and to have a
separate epicsEvent.
Given that the usage I've seen is with small messages, I wonder whether
this optimization is worthwhile. Eliminating it would allow the use of
a fewer (probably two) epicsEvent, and avoid the need to track parties
individually. (could be similar to what I've done with epicsThreadPool)
When fixing this issue, it would be worth thinking about a
simplification.
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https://bugs.launchpad.net/bugs/1868486
Title:
epicsMessageQueue lost messages
Status in EPICS Base:
Confirmed
Status in EPICS Base 3.15 series:
New
Status in EPICS Base 7.0 series:
Confirmed
Bug description:
https://epics.anl.gov/core-talk/2020/msg00396.php
Mark Rivers observed epicsMessageQueue losing messages.
https://epics.anl.gov/core-talk/2020/msg00408.php
> I think I see the logic error in how the eventSent flag is handled,
> specifically related to the fact that epicsEvent is a semaphore as
> opposed to a condition variable.
>
> This allows a "race" to occur if the first/only waiting receiver
> times out, and epicsEventWaitWithTimeout() returns, while a sender
> is in epicsMessageQueueSend() preparing to wake up a receiver.
>
> This results in a situation where the sender has set the eventSent,
> and indeed copied a message to the buffer of, a thread which has
> decided to abort.
>
> After timing out, the receiver sees the timeout and returns -1
> even through eventSent has been set. This can be trapped with:
>
> > b osdMessageQueue.cpp:358 if status!=0 && threadNode.eventSent
>
> So here is your lost message.
>
> Now when epicsMessageQueueReceiveWithTimeout() is called again, no message
> is waiting in the queue, so epicsEventWaitWithTimeout() is called.
> Since the semaphore is already set, this returns immediately with status==0,
> but this is a spurious wakeup and the eventSent flag is not set.
>
> And here is the second "timeout".
Line numbers circa 7.0.3.1
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