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<== Date ==> <== Thread ==>

Subject: RE: edl2ui - Byte and ChoiceButton mapped
From: "Williams Jr., Ernest L." <[email protected]>
To: Wang Zai Huai <[email protected]>, "Babbitt, Alisha" <[email protected]>
Cc: "[email protected]" <[email protected]>, Lucas J Monteiro Carvalho <[email protected]>, "Williams Jr., Ernest L." <[email protected]>
Date: Tue, 9 Jun 2015 06:03:24 +0000
Hi Zai and team,

Zai, thanks for doing this work !! :)
We will test this ASAP.

Can we make the tool an independent release of caQtDM?
So, that we can modify it more easily without changing the version or release of caQtDM?

Since, we will be doing more work on this edl2ui it will be more efficient.

Anton, how can we decouple this tool from the caQtDM source tree?


For now, looks like I should copy the new files into my current source tree and rebuild?


Cheers,
Ernest
________________________________________
From: Wang Zai Huai [[email protected]]
Sent: Sunday, June 7, 2015 6:47 AM
To: Babbitt, Alisha; Williams Jr., Ernest L.
Cc: [email protected]; [email protected]
Subject: edl2ui - Byte and ChoiceButton mapped

Hi Alisha and Ernest,

I have modified code of the edi2ui tool to map EDM ByteClass and ChoiceButtonClass to caQtDM caByte and caChoice  widget. I have done some testing to see these two  widgets on the Qt ui screen.

•List of unsupported edm classes by edl2ui:
–"TextupdateClass“                                   covered
–"activeGroupClass“
–"activeChoiceButtonClass"                    covered
–"activeXTextDspClass:noedit"               covered
–"activeFreezeButtonClass"
–"ByteClass"                                               covered
–"activeSymbolClass"

The files changed are attached there for you to try. Hope that helps your EDM replacement project.


Cheers


Zai


Replies:
Re: edl2ui - Byte and ChoiceButton mapped Monteiro Carvalho, Lucas Jose

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